LCOV - code coverage report
Current view: top level - src/common - pg_lzcompress.c (source / functions) Hit Total Coverage
Test: PostgreSQL Lines: 114 131 87.0 %
Date: 2017-09-29 13:40:31 Functions: 3 3 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* ----------
       2             :  * pg_lzcompress.c -
       3             :  *
       4             :  *      This is an implementation of LZ compression for PostgreSQL.
       5             :  *      It uses a simple history table and generates 2-3 byte tags
       6             :  *      capable of backward copy information for 3-273 bytes with
       7             :  *      a max offset of 4095.
       8             :  *
       9             :  *      Entry routines:
      10             :  *
      11             :  *          int32
      12             :  *          pglz_compress(const char *source, int32 slen, char *dest,
      13             :  *                        const PGLZ_Strategy *strategy);
      14             :  *
      15             :  *              source is the input data to be compressed.
      16             :  *
      17             :  *              slen is the length of the input data.
      18             :  *
      19             :  *              dest is the output area for the compressed result.
      20             :  *                  It must be at least as big as PGLZ_MAX_OUTPUT(slen).
      21             :  *
      22             :  *              strategy is a pointer to some information controlling
      23             :  *                  the compression algorithm. If NULL, the compiled
      24             :  *                  in default strategy is used.
      25             :  *
      26             :  *              The return value is the number of bytes written in the
      27             :  *              buffer dest, or -1 if compression fails; in the latter
      28             :  *              case the contents of dest are undefined.
      29             :  *
      30             :  *          int32
      31             :  *          pglz_decompress(const char *source, int32 slen, char *dest,
      32             :  *                          int32 rawsize)
      33             :  *
      34             :  *              source is the compressed input.
      35             :  *
      36             :  *              slen is the length of the compressed input.
      37             :  *
      38             :  *              dest is the area where the uncompressed data will be
      39             :  *                  written to. It is the callers responsibility to
      40             :  *                  provide enough space.
      41             :  *
      42             :  *                  The data is written to buff exactly as it was handed
      43             :  *                  to pglz_compress(). No terminating zero byte is added.
      44             :  *
      45             :  *              rawsize is the length of the uncompressed data.
      46             :  *
      47             :  *              The return value is the number of bytes written in the
      48             :  *              buffer dest, or -1 if decompression fails.
      49             :  *
      50             :  *      The decompression algorithm and internal data format:
      51             :  *
      52             :  *          It is made with the compressed data itself.
      53             :  *
      54             :  *          The data representation is easiest explained by describing
      55             :  *          the process of decompression.
      56             :  *
      57             :  *          If compressed_size == rawsize, then the data
      58             :  *          is stored uncompressed as plain bytes. Thus, the decompressor
      59             :  *          simply copies rawsize bytes to the destination.
      60             :  *
      61             :  *          Otherwise the first byte tells what to do the next 8 times.
      62             :  *          We call this the control byte.
      63             :  *
      64             :  *          An unset bit in the control byte means, that one uncompressed
      65             :  *          byte follows, which is copied from input to output.
      66             :  *
      67             :  *          A set bit in the control byte means, that a tag of 2-3 bytes
      68             :  *          follows. A tag contains information to copy some bytes, that
      69             :  *          are already in the output buffer, to the current location in
      70             :  *          the output. Let's call the three tag bytes T1, T2 and T3. The
      71             :  *          position of the data to copy is coded as an offset from the
      72             :  *          actual output position.
      73             :  *
      74             :  *          The offset is in the upper nibble of T1 and in T2.
      75             :  *          The length is in the lower nibble of T1.
      76             :  *
      77             :  *          So the 16 bits of a 2 byte tag are coded as
      78             :  *
      79             :  *              7---T1--0  7---T2--0
      80             :  *              OOOO LLLL  OOOO OOOO
      81             :  *
      82             :  *          This limits the offset to 1-4095 (12 bits) and the length
      83             :  *          to 3-18 (4 bits) because 3 is always added to it. To emit
      84             :  *          a tag of 2 bytes with a length of 2 only saves one control
      85             :  *          bit. But we lose one byte in the possible length of a tag.
      86             :  *
      87             :  *          In the actual implementation, the 2 byte tag's length is
      88             :  *          limited to 3-17, because the value 0xF in the length nibble
      89             :  *          has special meaning. It means, that the next following
      90             :  *          byte (T3) has to be added to the length value of 18. That
      91             :  *          makes total limits of 1-4095 for offset and 3-273 for length.
      92             :  *
      93             :  *          Now that we have successfully decoded a tag. We simply copy
      94             :  *          the output that occurred <offset> bytes back to the current
      95             :  *          output location in the specified <length>. Thus, a
      96             :  *          sequence of 200 spaces (think about bpchar fields) could be
      97             :  *          coded in 4 bytes. One literal space and a three byte tag to
      98             :  *          copy 199 bytes with a -1 offset. Whow - that's a compression
      99             :  *          rate of 98%! Well, the implementation needs to save the
     100             :  *          original data size too, so we need another 4 bytes for it
     101             :  *          and end up with a total compression rate of 96%, what's still
     102             :  *          worth a Whow.
     103             :  *
     104             :  *      The compression algorithm
     105             :  *
     106             :  *          The following uses numbers used in the default strategy.
     107             :  *
     108             :  *          The compressor works best for attributes of a size between
     109             :  *          1K and 1M. For smaller items there's not that much chance of
     110             :  *          redundancy in the character sequence (except for large areas
     111             :  *          of identical bytes like trailing spaces) and for bigger ones
     112             :  *          our 4K maximum look-back distance is too small.
     113             :  *
     114             :  *          The compressor creates a table for lists of positions.
     115             :  *          For each input position (except the last 3), a hash key is
     116             :  *          built from the 4 next input bytes and the position remembered
     117             :  *          in the appropriate list. Thus, the table points to linked
     118             :  *          lists of likely to be at least in the first 4 characters
     119             :  *          matching strings. This is done on the fly while the input
     120             :  *          is compressed into the output area.  Table entries are only
     121             :  *          kept for the last 4096 input positions, since we cannot use
     122             :  *          back-pointers larger than that anyway.  The size of the hash
     123             :  *          table is chosen based on the size of the input - a larger table
     124             :  *          has a larger startup cost, as it needs to be initialized to
     125             :  *          zero, but reduces the number of hash collisions on long inputs.
     126             :  *
     127             :  *          For each byte in the input, its hash key (built from this
     128             :  *          byte and the next 3) is used to find the appropriate list
     129             :  *          in the table. The lists remember the positions of all bytes
     130             :  *          that had the same hash key in the past in increasing backward
     131             :  *          offset order. Now for all entries in the used lists, the
     132             :  *          match length is computed by comparing the characters from the
     133             :  *          entries position with the characters from the actual input
     134             :  *          position.
     135             :  *
     136             :  *          The compressor starts with a so called "good_match" of 128.
     137             :  *          It is a "prefer speed against compression ratio" optimizer.
     138             :  *          So if the first entry looked at already has 128 or more
     139             :  *          matching characters, the lookup stops and that position is
     140             :  *          used for the next tag in the output.
     141             :  *
     142             :  *          For each subsequent entry in the history list, the "good_match"
     143             :  *          is lowered by 10%. So the compressor will be more happy with
     144             :  *          short matches the farer it has to go back in the history.
     145             :  *          Another "speed against ratio" preference characteristic of
     146             :  *          the algorithm.
     147             :  *
     148             :  *          Thus there are 3 stop conditions for the lookup of matches:
     149             :  *
     150             :  *              - a match >= good_match is found
     151             :  *              - there are no more history entries to look at
     152             :  *              - the next history entry is already too far back
     153             :  *                to be coded into a tag.
     154             :  *
     155             :  *          Finally the match algorithm checks that at least a match
     156             :  *          of 3 or more bytes has been found, because that is the smallest
     157             :  *          amount of copy information to code into a tag. If so, a tag
     158             :  *          is omitted and all the input bytes covered by that are just
     159             :  *          scanned for the history add's, otherwise a literal character
     160             :  *          is omitted and only his history entry added.
     161             :  *
     162             :  *      Acknowledgements:
     163             :  *
     164             :  *          Many thanks to Adisak Pochanayon, who's article about SLZ
     165             :  *          inspired me to write the PostgreSQL compression this way.
     166             :  *
     167             :  *          Jan Wieck
     168             :  *
     169             :  * Copyright (c) 1999-2017, PostgreSQL Global Development Group
     170             :  *
     171             :  * src/common/pg_lzcompress.c
     172             :  * ----------
     173             :  */
     174             : #ifndef FRONTEND
     175             : #include "postgres.h"
     176             : #else
     177             : #include "postgres_fe.h"
     178             : #endif
     179             : 
     180             : #include <limits.h>
     181             : 
     182             : #include "common/pg_lzcompress.h"
     183             : 
     184             : 
     185             : /* ----------
     186             :  * Local definitions
     187             :  * ----------
     188             :  */
     189             : #define PGLZ_MAX_HISTORY_LISTS  8192    /* must be power of 2 */
     190             : #define PGLZ_HISTORY_SIZE       4096
     191             : #define PGLZ_MAX_MATCH          273
     192             : 
     193             : 
     194             : /* ----------
     195             :  * PGLZ_HistEntry -
     196             :  *
     197             :  *      Linked list for the backward history lookup
     198             :  *
     199             :  * All the entries sharing a hash key are linked in a doubly linked list.
     200             :  * This makes it easy to remove an entry when it's time to recycle it
     201             :  * (because it's more than 4K positions old).
     202             :  * ----------
     203             :  */
     204             : typedef struct PGLZ_HistEntry
     205             : {
     206             :     struct PGLZ_HistEntry *next;    /* links for my hash key's list */
     207             :     struct PGLZ_HistEntry *prev;
     208             :     int         hindex;         /* my current hash key */
     209             :     const char *pos;            /* my input position */
     210             : } PGLZ_HistEntry;
     211             : 
     212             : 
     213             : /* ----------
     214             :  * The provided standard strategies
     215             :  * ----------
     216             :  */
     217             : static const PGLZ_Strategy strategy_default_data = {
     218             :     32,                         /* Data chunks less than 32 bytes are not
     219             :                                  * compressed */
     220             :     INT_MAX,                    /* No upper limit on what we'll try to
     221             :                                  * compress */
     222             :     25,                         /* Require 25% compression rate, or not worth
     223             :                                  * it */
     224             :     1024,                       /* Give up if no compression in the first 1KB */
     225             :     128,                        /* Stop history lookup if a match of 128 bytes
     226             :                                  * is found */
     227             :     10                          /* Lower good match size by 10% at every loop
     228             :                                  * iteration */
     229             : };
     230             : const PGLZ_Strategy *const PGLZ_strategy_default = &strategy_default_data;
     231             : 
     232             : 
     233             : static const PGLZ_Strategy strategy_always_data = {
     234             :     0,                          /* Chunks of any size are compressed */
     235             :     INT_MAX,
     236             :     0,                          /* It's enough to save one single byte */
     237             :     INT_MAX,                    /* Never give up early */
     238             :     128,                        /* Stop history lookup if a match of 128 bytes
     239             :                                  * is found */
     240             :     6                           /* Look harder for a good match */
     241             : };
     242             : const PGLZ_Strategy *const PGLZ_strategy_always = &strategy_always_data;
     243             : 
     244             : 
     245             : /* ----------
     246             :  * Statically allocated work arrays for history
     247             :  * ----------
     248             :  */
     249             : static int16 hist_start[PGLZ_MAX_HISTORY_LISTS];
     250             : static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE + 1];
     251             : 
     252             : /*
     253             :  * Element 0 in hist_entries is unused, and means 'invalid'. Likewise,
     254             :  * INVALID_ENTRY_PTR in next/prev pointers mean 'invalid'.
     255             :  */
     256             : #define INVALID_ENTRY           0
     257             : #define INVALID_ENTRY_PTR       (&hist_entries[INVALID_ENTRY])
     258             : 
     259             : /* ----------
     260             :  * pglz_hist_idx -
     261             :  *
     262             :  *      Computes the history table slot for the lookup by the next 4
     263             :  *      characters in the input.
     264             :  *
     265             :  * NB: because we use the next 4 characters, we are not guaranteed to
     266             :  * find 3-character matches; they very possibly will be in the wrong
     267             :  * hash list.  This seems an acceptable tradeoff for spreading out the
     268             :  * hash keys more.
     269             :  * ----------
     270             :  */
     271             : #define pglz_hist_idx(_s,_e, _mask) (                                       \
     272             :             ((((_e) - (_s)) < 4) ? (int) (_s)[0] :                           \
     273             :              (((_s)[0] << 6) ^ ((_s)[1] << 4) ^                             \
     274             :               ((_s)[2] << 2) ^ (_s)[3])) & (_mask)                \
     275             :         )
     276             : 
     277             : 
     278             : /* ----------
     279             :  * pglz_hist_add -
     280             :  *
     281             :  *      Adds a new entry to the history table.
     282             :  *
     283             :  * If _recycle is true, then we are recycling a previously used entry,
     284             :  * and must first delink it from its old hashcode's linked list.
     285             :  *
     286             :  * NOTE: beware of multiple evaluations of macro's arguments, and note that
     287             :  * _hn and _recycle are modified in the macro.
     288             :  * ----------
     289             :  */
     290             : #define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e, _mask)    \
     291             : do {                                    \
     292             :             int __hindex = pglz_hist_idx((_s),(_e), (_mask));               \
     293             :             int16 *__myhsp = &(_hs)[__hindex];                              \
     294             :             PGLZ_HistEntry *__myhe = &(_he)[_hn];                           \
     295             :             if (_recycle) {                                                 \
     296             :                 if (__myhe->prev == NULL)                                    \
     297             :                     (_hs)[__myhe->hindex] = __myhe->next - (_he);         \
     298             :                 else                                                        \
     299             :                     __myhe->prev->next = __myhe->next;                     \
     300             :                 if (__myhe->next != NULL)                                    \
     301             :                     __myhe->next->prev = __myhe->prev;                     \
     302             :             }                                                               \
     303             :             __myhe->next = &(_he)[*__myhsp];                             \
     304             :             __myhe->prev = NULL;                                         \
     305             :             __myhe->hindex = __hindex;                                       \
     306             :             __myhe->pos  = (_s);                                         \
     307             :             /* If there was an existing entry in this hash slot, link */    \
     308             :             /* this new entry to it. However, the 0th entry in the */       \
     309             :             /* entries table is unused, so we can freely scribble on it. */ \
     310             :             /* So don't bother checking if the slot was used - we'll */     \
     311             :             /* scribble on the unused entry if it was not, but that's */    \
     312             :             /* harmless. Avoiding the branch in this critical path */       \
     313             :             /* speeds this up a little bit. */                              \
     314             :             /* if (*__myhsp != INVALID_ENTRY) */                            \
     315             :                 (_he)[(*__myhsp)].prev = __myhe;                            \
     316             :             *__myhsp = _hn;                                                 \
     317             :             if (++(_hn) >= PGLZ_HISTORY_SIZE + 1) {                          \
     318             :                 (_hn) = 1;                                                  \
     319             :                 (_recycle) = true;                                          \
     320             :             }                                                               \
     321             : } while (0)
     322             : 
     323             : 
     324             : /* ----------
     325             :  * pglz_out_ctrl -
     326             :  *
     327             :  *      Outputs the last and allocates a new control byte if needed.
     328             :  * ----------
     329             :  */
     330             : #define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \
     331             : do { \
     332             :     if ((__ctrl & 0xff) == 0)                                               \
     333             :     {                                                                       \
     334             :         *(__ctrlp) = __ctrlb;                                               \
     335             :         __ctrlp = (__buf)++;                                                \
     336             :         __ctrlb = 0;                                                        \
     337             :         __ctrl = 1;                                                         \
     338             :     }                                                                       \
     339             : } while (0)
     340             : 
     341             : 
     342             : /* ----------
     343             :  * pglz_out_literal -
     344             :  *
     345             :  *      Outputs a literal byte to the destination buffer including the
     346             :  *      appropriate control bit.
     347             :  * ----------
     348             :  */
     349             : #define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \
     350             : do { \
     351             :     pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf);                                \
     352             :     *(_buf)++ = (unsigned char)(_byte);                                     \
     353             :     _ctrl <<= 1;                                                          \
     354             : } while (0)
     355             : 
     356             : 
     357             : /* ----------
     358             :  * pglz_out_tag -
     359             :  *
     360             :  *      Outputs a backward reference tag of 2-4 bytes (depending on
     361             :  *      offset and length) to the destination buffer including the
     362             :  *      appropriate control bit.
     363             :  * ----------
     364             :  */
     365             : #define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \
     366             : do { \
     367             :     pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf);                                \
     368             :     _ctrlb |= _ctrl;                                                        \
     369             :     _ctrl <<= 1;                                                          \
     370             :     if (_len > 17)                                                           \
     371             :     {                                                                       \
     372             :         (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f);      \
     373             :         (_buf)[1] = (unsigned char)(((_off) & 0xff));                       \
     374             :         (_buf)[2] = (unsigned char)((_len) - 18);                           \
     375             :         (_buf) += 3;                                                        \
     376             :     } else {                                                                \
     377             :         (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | ((_len) - 3)); \
     378             :         (_buf)[1] = (unsigned char)((_off) & 0xff);                         \
     379             :         (_buf) += 2;                                                        \
     380             :     }                                                                       \
     381             : } while (0)
     382             : 
     383             : 
     384             : /* ----------
     385             :  * pglz_find_match -
     386             :  *
     387             :  *      Lookup the history table if the actual input stream matches
     388             :  *      another sequence of characters, starting somewhere earlier
     389             :  *      in the input buffer.
     390             :  * ----------
     391             :  */
     392             : static inline int
     393     2043191 : pglz_find_match(int16 *hstart, const char *input, const char *end,
     394             :                 int *lenp, int *offp, int good_match, int good_drop, int mask)
     395             : {
     396             :     PGLZ_HistEntry *hent;
     397             :     int16       hentno;
     398     2043191 :     int32       len = 0;
     399     2043191 :     int32       off = 0;
     400             : 
     401             :     /*
     402             :      * Traverse the linked history list until a good enough match is found.
     403             :      */
     404     2043191 :     hentno = hstart[pglz_hist_idx(input, end, mask)];
     405     2043191 :     hent = &hist_entries[hentno];
     406     9157384 :     while (hent != INVALID_ENTRY_PTR)
     407             :     {
     408     5130571 :         const char *ip = input;
     409     5130571 :         const char *hp = hent->pos;
     410             :         int32       thisoff;
     411             :         int32       thislen;
     412             : 
     413             :         /*
     414             :          * Stop if the offset does not fit into our tag anymore.
     415             :          */
     416     5130571 :         thisoff = ip - hp;
     417     5130571 :         if (thisoff >= 0x0fff)
     418        1050 :             break;
     419             : 
     420             :         /*
     421             :          * Determine length of match. A better match must be larger than the
     422             :          * best so far. And if we already have a match of 16 or more bytes,
     423             :          * it's worth the call overhead to use memcmp() to check if this match
     424             :          * is equal for the same size. After that we must fallback to
     425             :          * character by character comparison to know the exact position where
     426             :          * the diff occurred.
     427             :          */
     428     5129521 :         thislen = 0;
     429     5129521 :         if (len >= 16)
     430             :         {
     431      151220 :             if (memcmp(ip, hp, len) == 0)
     432             :             {
     433       51301 :                 thislen = len;
     434       51301 :                 ip += len;
     435       51301 :                 hp += len;
     436      184951 :                 while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
     437             :                 {
     438       82349 :                     thislen++;
     439       82349 :                     ip++;
     440       82349 :                     hp++;
     441             :                 }
     442             :             }
     443             :         }
     444             :         else
     445             :         {
     446    38140463 :             while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
     447             :             {
     448    28183861 :                 thislen++;
     449    28183861 :                 ip++;
     450    28183861 :                 hp++;
     451             :             }
     452             :         }
     453             : 
     454             :         /*
     455             :          * Remember this match as the best (if it is)
     456             :          */
     457     5129521 :         if (thislen > len)
     458             :         {
     459     1041615 :             len = thislen;
     460     1041615 :             off = thisoff;
     461             :         }
     462             : 
     463             :         /*
     464             :          * Advance to the next history entry
     465             :          */
     466     5129521 :         hent = hent->next;
     467             : 
     468             :         /*
     469             :          * Be happy with lesser good matches the more entries we visited. But
     470             :          * no point in doing calculation if we're at end of list.
     471             :          */
     472     5129521 :         if (hent != INVALID_ENTRY_PTR)
     473             :         {
     474     4146266 :             if (len >= good_match)
     475       58519 :                 break;
     476     4087747 :             good_match -= (good_match * good_drop) / 100;
     477             :         }
     478             :     }
     479             : 
     480             :     /*
     481             :      * Return match information only if it results at least in one byte
     482             :      * reduction.
     483             :      */
     484     2043191 :     if (len > 2)
     485             :     {
     486      624026 :         *lenp = len;
     487      624026 :         *offp = off;
     488      624026 :         return 1;
     489             :     }
     490             : 
     491     1419165 :     return 0;
     492             : }
     493             : 
     494             : 
     495             : /* ----------
     496             :  * pglz_compress -
     497             :  *
     498             :  *      Compresses source into dest using strategy. Returns the number of
     499             :  *      bytes written in buffer dest, or -1 if compression fails.
     500             :  * ----------
     501             :  */
     502             : int32
     503        2009 : pglz_compress(const char *source, int32 slen, char *dest,
     504             :               const PGLZ_Strategy *strategy)
     505             : {
     506        2009 :     unsigned char *bp = (unsigned char *) dest;
     507        2009 :     unsigned char *bstart = bp;
     508        2009 :     int         hist_next = 1;
     509        2009 :     bool        hist_recycle = false;
     510        2009 :     const char *dp = source;
     511        2009 :     const char *dend = source + slen;
     512        2009 :     unsigned char ctrl_dummy = 0;
     513        2009 :     unsigned char *ctrlp = &ctrl_dummy;
     514        2009 :     unsigned char ctrlb = 0;
     515        2009 :     unsigned char ctrl = 0;
     516        2009 :     bool        found_match = false;
     517             :     int32       match_len;
     518             :     int32       match_off;
     519             :     int32       good_match;
     520             :     int32       good_drop;
     521             :     int32       result_size;
     522             :     int32       result_max;
     523             :     int32       need_rate;
     524             :     int         hashsz;
     525             :     int         mask;
     526             : 
     527             :     /*
     528             :      * Our fallback strategy is the default.
     529             :      */
     530        2009 :     if (strategy == NULL)
     531           0 :         strategy = PGLZ_strategy_default;
     532             : 
     533             :     /*
     534             :      * If the strategy forbids compression (at all or if source chunk size out
     535             :      * of range), fail.
     536             :      */
     537        4018 :     if (strategy->match_size_good <= 0 ||
     538        4018 :         slen < strategy->min_input_size ||
     539        2009 :         slen > strategy->max_input_size)
     540           0 :         return -1;
     541             : 
     542             :     /*
     543             :      * Limit the match parameters to the supported range.
     544             :      */
     545        2009 :     good_match = strategy->match_size_good;
     546        2009 :     if (good_match > PGLZ_MAX_MATCH)
     547           0 :         good_match = PGLZ_MAX_MATCH;
     548        2009 :     else if (good_match < 17)
     549           0 :         good_match = 17;
     550             : 
     551        2009 :     good_drop = strategy->match_size_drop;
     552        2009 :     if (good_drop < 0)
     553           0 :         good_drop = 0;
     554        2009 :     else if (good_drop > 100)
     555           0 :         good_drop = 100;
     556             : 
     557        2009 :     need_rate = strategy->min_comp_rate;
     558        2009 :     if (need_rate < 0)
     559           0 :         need_rate = 0;
     560        2009 :     else if (need_rate > 99)
     561           0 :         need_rate = 99;
     562             : 
     563             :     /*
     564             :      * Compute the maximum result size allowed by the strategy, namely the
     565             :      * input size minus the minimum wanted compression rate.  This had better
     566             :      * be <= slen, else we might overrun the provided output buffer.
     567             :      */
     568        2009 :     if (slen > (INT_MAX / 100))
     569             :     {
     570             :         /* Approximate to avoid overflow */
     571           0 :         result_max = (slen / 100) * (100 - need_rate);
     572             :     }
     573             :     else
     574        2009 :         result_max = (slen * (100 - need_rate)) / 100;
     575             : 
     576             :     /*
     577             :      * Experiments suggest that these hash sizes work pretty well. A large
     578             :      * hash table minimizes collision, but has a higher startup cost. For a
     579             :      * small input, the startup cost dominates. The table size must be a power
     580             :      * of two.
     581             :      */
     582        2009 :     if (slen < 128)
     583           0 :         hashsz = 512;
     584        2009 :     else if (slen < 256)
     585           0 :         hashsz = 1024;
     586        2009 :     else if (slen < 512)
     587          15 :         hashsz = 2048;
     588        1994 :     else if (slen < 1024)
     589           2 :         hashsz = 4096;
     590             :     else
     591        1992 :         hashsz = 8192;
     592        2009 :     mask = hashsz - 1;
     593             : 
     594             :     /*
     595             :      * Initialize the history lists to empty.  We do not need to zero the
     596             :      * hist_entries[] array; its entries are initialized as they are used.
     597             :      */
     598        2009 :     memset(hist_start, 0, hashsz * sizeof(int16));
     599             : 
     600             :     /*
     601             :      * Compress the source directly into the output buffer.
     602             :      */
     603     2047209 :     while (dp < dend)
     604             :     {
     605             :         /*
     606             :          * If we already exceeded the maximum result size, fail.
     607             :          *
     608             :          * We check once per loop; since the loop body could emit as many as 4
     609             :          * bytes (a control byte and 3-byte tag), PGLZ_MAX_OUTPUT() had better
     610             :          * allow 4 slop bytes.
     611             :          */
     612     2043293 :         if (bp - bstart >= result_max)
     613         102 :             return -1;
     614             : 
     615             :         /*
     616             :          * If we've emitted more than first_success_by bytes without finding
     617             :          * anything compressible at all, fail.  This lets us fall out
     618             :          * reasonably quickly when looking at incompressible input (such as
     619             :          * pre-compressed data).
     620             :          */
     621     2043191 :         if (!found_match && bp - bstart >= strategy->first_success_by)
     622           0 :             return -1;
     623             : 
     624             :         /*
     625             :          * Try to find a match in the history
     626             :          */
     627     2043191 :         if (pglz_find_match(hist_start, dp, dend, &match_len,
     628             :                             &match_off, good_match, good_drop, mask))
     629             :         {
     630             :             /*
     631             :              * Create the tag and add history entries for all matched
     632             :              * characters.
     633             :              */
     634      624026 :             pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off);
     635    17820392 :             while (match_len--)
     636             :             {
     637    16572340 :                 pglz_hist_add(hist_start, hist_entries,
     638             :                               hist_next, hist_recycle,
     639             :                               dp, dend, mask);
     640    16572340 :                 dp++;           /* Do not do this ++ in the line above! */
     641             :                 /* The macro would do it four times - Jan.  */
     642             :             }
     643      624026 :             found_match = true;
     644             :         }
     645             :         else
     646             :         {
     647             :             /*
     648             :              * No match found. Copy one literal byte.
     649             :              */
     650     1419165 :             pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp);
     651     1419165 :             pglz_hist_add(hist_start, hist_entries,
     652             :                           hist_next, hist_recycle,
     653             :                           dp, dend, mask);
     654     1419165 :             dp++;               /* Do not do this ++ in the line above! */
     655             :             /* The macro would do it four times - Jan.  */
     656             :         }
     657             :     }
     658             : 
     659             :     /*
     660             :      * Write out the last control byte and check that we haven't overrun the
     661             :      * output size allowed by the strategy.
     662             :      */
     663        1907 :     *ctrlp = ctrlb;
     664        1907 :     result_size = bp - bstart;
     665        1907 :     if (result_size >= result_max)
     666           0 :         return -1;
     667             : 
     668             :     /* success */
     669        1907 :     return result_size;
     670             : }
     671             : 
     672             : 
     673             : /* ----------
     674             :  * pglz_decompress -
     675             :  *
     676             :  *      Decompresses source into dest. Returns the number of bytes
     677             :  *      decompressed in the destination buffer, or -1 if decompression
     678             :  *      fails.
     679             :  * ----------
     680             :  */
     681             : int32
     682        5421 : pglz_decompress(const char *source, int32 slen, char *dest,
     683             :                 int32 rawsize)
     684             : {
     685             :     const unsigned char *sp;
     686             :     const unsigned char *srcend;
     687             :     unsigned char *dp;
     688             :     unsigned char *destend;
     689             : 
     690        5421 :     sp = (const unsigned char *) source;
     691        5421 :     srcend = ((const unsigned char *) source) + slen;
     692        5421 :     dp = (unsigned char *) dest;
     693        5421 :     destend = dp + rawsize;
     694             : 
     695      647309 :     while (sp < srcend && dp < destend)
     696             :     {
     697             :         /*
     698             :          * Read one control byte and process the next 8 items (or as many as
     699             :          * remain in the compressed input).
     700             :          */
     701      636467 :         unsigned char ctrl = *sp++;
     702             :         int         ctrlc;
     703             : 
     704     5708586 :         for (ctrlc = 0; ctrlc < 8 && sp < srcend; ctrlc++)
     705             :         {
     706     5072119 :             if (ctrl & 1)
     707             :             {
     708             :                 /*
     709             :                  * Otherwise it contains the match length minus 3 and the
     710             :                  * upper 4 bits of the offset. The next following byte
     711             :                  * contains the lower 8 bits of the offset. If the length is
     712             :                  * coded as 18, another extension tag byte tells how much
     713             :                  * longer the match really was (0-255).
     714             :                  */
     715             :                 int32       len;
     716             :                 int32       off;
     717             : 
     718     1644309 :                 len = (sp[0] & 0x0f) + 3;
     719     1644309 :                 off = ((sp[0] & 0xf0) << 4) | sp[1];
     720     1644309 :                 sp += 2;
     721     1644309 :                 if (len == 18)
     722      257163 :                     len += *sp++;
     723             : 
     724             :                 /*
     725             :                  * Check for output buffer overrun, to ensure we don't clobber
     726             :                  * memory in case of corrupt input.  Note: we must advance dp
     727             :                  * here to ensure the error is detected below the loop.  We
     728             :                  * don't simply put the elog inside the loop since that will
     729             :                  * probably interfere with optimization.
     730             :                  */
     731     1644309 :                 if (dp + len > destend)
     732             :                 {
     733           0 :                     dp += len;
     734           0 :                     break;
     735             :                 }
     736             : 
     737             :                 /*
     738             :                  * Now we copy the bytes specified by the tag from OUTPUT to
     739             :                  * OUTPUT. It is dangerous and platform dependent to use
     740             :                  * memcpy() here, because the copied areas could overlap
     741             :                  * extremely!
     742             :                  */
     743    48681371 :                 while (len--)
     744             :                 {
     745    45392753 :                     *dp = dp[-off];
     746    45392753 :                     dp++;
     747             :                 }
     748             :             }
     749             :             else
     750             :             {
     751             :                 /*
     752             :                  * An unset control bit means LITERAL BYTE. So we just copy
     753             :                  * one from INPUT to OUTPUT.
     754             :                  */
     755     3427810 :                 if (dp >= destend)   /* check for buffer overrun */
     756           0 :                     break;      /* do not clobber memory */
     757             : 
     758     3427810 :                 *dp++ = *sp++;
     759             :             }
     760             : 
     761             :             /*
     762             :              * Advance the control bit
     763             :              */
     764     5072119 :             ctrl >>= 1;
     765             :         }
     766             :     }
     767             : 
     768             :     /*
     769             :      * Check we decompressed the right amount.
     770             :      */
     771        5421 :     if (dp != destend || sp != srcend)
     772           0 :         return -1;
     773             : 
     774             :     /*
     775             :      * That's it.
     776             :      */
     777        5421 :     return rawsize;
     778             : }

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